In collaboration with Artstation Learning, Dekogon developed a 8 part video series that provides an in-depth overview of the entire environment production pipeline in Unreal Engine 5. The series includes over 20 hours of content that covers everything from project planning to finalizing the art project.
Topics Covered:
- Planning a Game Environment - with Stef Velzeboer
- Terrain Workflows and Setup - with Stef Velzeboer
- Tree Production Using Speedtree - with Cat Yang
- Creating Tiling Textures and Trims - with Rogelio Olguin
- Creating a Hero Prop - with Dylan Abernathy
- Production Efficient Asset Creation - with Clinton Crumpler
- Water Shader Creation - with Stef Velzeboer
- Assembling and Finalizing the Scene - with Stef Velzeboer
Check it out here!
https://www.artstation.com/learning/courses/adP/environment-production-part-1-planning-a-game-environment/chapters/2D1O/series-project-planning-introduction